![]() The two liquids are simulated with different RGB each, and then the grid RGB channel is extracted via a Phoenix Grid Texture and used as a mask for the Blend Material. By using a Blend Material, we set the appearance of the mixture. ![]() For this goal, we create two liquid emitters, one for each liquid type. In this tutorial, we guide you through the creation of a fusion effect resulting from the splash of two fluids - milk and chocolate. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form. You can download nightlies from or get the latest official Phoenix and V-Ray from. Requires Phoenix 3.11.01 Nightly Build ID 28305 and V-Ray 3.60.04 Official Release for 3ds Max 2015 or newer.
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